by Spider » Wed Feb 19, 2014 3:07 pm
Well, a bottoming out of WoW subscribers is 7 million as opposed to 12 million. Other games bottom out at hugely lower troughs and go into panic mode/free to play. The interesting thing is going to be seeing how long it takes before ESO goes f2p.
Its been argued that the lack of endgame is what did TOR in. I kinda agree. They were trying to do KOTOR production values, and there just isn't time to do that and roll it out fast enough to keep people paying. In early WoW people would raid molten core and UBRS over and over again, trying to piece together complete sets and such. For some reason other games aren't driving that same behavior, at least not to the sustainable degree WoW did. I stopped playing shortly after the first expansion ( got married, didn't have time anymore), but at least back then it felt like the game only really opened up once you hit 60. Once you hit endgame, then you could do something fun, as opposed to grinding levels. WoW has since become a lot more casual. I don't think they even do 40 man raids anymore.
If EQN can strike that balance where the real fun happens later in the game, and the investment you put into it pays off, they might stick the landing. End of the day these games are about progression. There has to be a balance between that progression and constantly keeping the top end difficult to achieve for most players. I think they fall into the trap of making things too easy in order to appeal to casuals. People need a challenge, otherwise there is no accomplishment and satisfaction.
It also can't be too streamlined and simple. ESO was designed from the ground up to be run without a keyboard. So really...I'm betting on some seriously dumbed down/slowed down mechanics for the console kiddies. I speculate that this will handicap the game from the very beginning, to say nothing of requiring a simplified endgame that will satisfy only the casuals.